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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
7899

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Posted - 2013.10.26 23:38:00 -
[1] - Quote
We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion.
I suggest having subcaps that can kill dictors with you. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7908

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Posted - 2013.10.28 01:38:00 -
[2] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
I'm not entirely new to your playstyle 
We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7908

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Posted - 2013.10.28 01:47:00 -
[3] - Quote
One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7930

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Posted - 2013.10.28 15:06:00 -
[4] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7930

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Posted - 2013.10.28 15:13:00 -
[5] - Quote
Michael Harari wrote:CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed. It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing. I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you.
It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7940

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Posted - 2013.10.28 17:39:00 -
[6] - Quote
Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.
The part of this change you don't like is also virtually the only part that has any impact  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
8135

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Posted - 2013.11.05 15:11:00 -
[7] - Quote
This post will probably be relevant to your interests. |
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